A personality customization device for the Draenor growth of the massively multiplayer on-line role-playing sport World of Warcraft allowed gamers to plan and optimize character builds earlier than implementing them in-game. This sometimes concerned choosing abilities and talents from a spread of choices offered in a visible interface, typically together with detailed descriptions and statistical breakdowns of every selection’s influence. An instance can be a participant selecting between abilities that improve single-target harm versus those who enhance area-of-effect capabilities.
Such instruments had been invaluable for maximizing character effectiveness in varied features of the sport, from player-versus-environment content material like raiding and dungeons, to player-versus-player situations equivalent to battlegrounds and arenas. They offered a vital platform for theorycrafting and experimentation, enabling gamers to discover completely different builds with out having to respec their characters in-game, a course of typically related to a gold price. The existence of those sources additionally contributed to a thriving neighborhood dialogue round optimum character builds and techniques. This contributed to the general depth and engagement with the sport in the course of the Draenor growth.